-"Reaching through the other side of the screen as it is another place" Games give people an extraordinary way of life and virtual world where you can be a king for example and be anything in any form or possibility unimaginable."
-Fully immersed and the strength of the imagination games create in an immerse world-its powerful, especially with teamwork and cooperation within the virtual world.
-Daily raids and groups of people meet in real life and communicate online and also individually. Travel in one spot creating everlasting bonds they all share.
-"The urge to connect to other people"
-"Without gaming friendships are not created and not strongly connected"
-Strong addiction to virtual world games lead to accomplishing nothing and only playing on the computer
-Relations forge in the game even leading to marriages
-1/3 of female players had an online relationship
-Games-"anti-social geeks" -but really not isolated and another form of connecting
-"Imagine a world that you can think of" "Well.. God imagined in better than you"
-Virtual world-what you dream of-where you can become someone new and nothing like you ever imagined and start all other again in a new place
-Dive in another world as a new person-"second life- next new thing"
-"Selling goods in virtual goods never worked" rewrite interaction between human beings. More social, connected, and dependent in the virtual world-"interesting phenomenal".
-"Love machine" send performances of the employers-"big stuff in the virtual world"
-confidence to solve the alienation in technology-more technology
-Unlike internet, you are not alone. Do virtual worlds really bring people together even if your alone on your computer acting like your your not alone?
- Shifting internal meetings to virtual meetings. Millions of dollars in actual meetings flying over to places. Saving money on travel.
- Able to meet people. "Be at the office while at home"
-"Immersion in the environment-more engaging, change the way of communication"
-Ghost town forms in an building where people work but are in the virtual world. Office buildings decrease in attendance and a approach to migration to the virtual world has been steadily leading to this.
-Real/Virtual: blurred. "Avatar wearing real life face"
- Persistent exists in virtual life carried over in real life.
- 50% believe in physical space they swam with whales. "Wonderful not so wonderful ways"
- Undoubtedly where we are going. Leading edge-U.S military
-Virtual reality therapy-stress over years of piloting in Iraq posture will change. Emotion tension, sweat, and anxiety created between veterans involved in real life war engagement. Over-time brain is uncomfortable but realizes the situation and stress is relieved.
-Technology opens up new frontiers and new questions that will be answered. War: physical or virtual?
-pilots execute missions in Iraq. Airman wear air suits when thousands of miles away. Really fighting a war. Rewriting the rules of the game. Costless to the players and benefits how war is done. Extraordinary precision with no American loss. Drones are increasing in production with a high demand from the pentagon in today's war.
-Creates different latitudes between what is truly done.
-Physically located there but in the mind set really in the fight.
-No way to really tell of the consequences only the bomb. U.S+NATO don't track civilians.Preparation and prevention is the key in these types of conflicts.
-"Going to war"-life in danger. Sitting behind the computer screen shooting and going back home and living your life. "At home and at war". Drone pilots under stress over reality and fiction.
-Young recruiters and airman play video games to prepare for these situations. "Technology generation"
-"Why do pushups if you preparing yourself to sit on your but all day and use the computer?"
- The Army Experience: for kids 13 and older, another way of recruiting by playing video games.
-Apple: Testing technology. War: protecting and serving your country even to kill to accomplish your duty
-"War is not a game"-virtual war and the real world.
-Games: engaging, learning experience. Tension deficit disorder?
-"Life simply moves on-what will we hold on?"
Final Thoughts:
Digital nation has truly opened my eyes and realize that our generation and future generations will continue to live and depend on technology. Our dependency on technology in any form has both increased and diminished our processes of thought. These "virtual meetings" and requiring to force to use technology in any way decreases real life interaction. We done realize we are simply staring and talking to a pix-elated screen engaging in a conversation in a room by yourself. The approach toward technology in our life has truly made us lazy and simply looking for an easy and more efficient way to get things done. In the past, society was never like this. In forms of transportation and getting work done, society was willing to wait and have patience accepting the hardships and challenges. Today's society has completely shifted and transformed into a fast-paced urbanized direction "reaching for the stars" and moving on looking for ways to get things done evn faster. Even with today's technology, society is still looking for ways to get done even faster and the demand of technology has increased exponentially. The news is a perfect example on how society views events in the world. One second you have a murder or earthquake killing thousands, and then suddenly it shifts to a celebrity pop culture news. This here shows how we simply hear and forget and how news are not as deep than it was in the past where someone actually picked up a newspaper and the took the time to show the remorse of the deceased and tragic event.
Lastly, my final thoughts on the connection between video games and war simply shocks me. War is meant to travel to the enemy country and engage in combat. Sitting on a computer and killing people is not war and this concept should certainty not be leading in this direction. This teaches how video games especially shooting and killing games will lead you to war environments and changing the minds of future recruits how its all just a game and it means nothing because you have the thought of "lifes" in the game. The joy of gamers playing these games will soon be shifted into real life situations and the thrill they have will never be the same for people who simply want to pass the time. Perspectives changes between games and real life, something that the military should avoid. The human capability to deal with the stress and instability of this leads to confusion and if nothing really is happening. This ruins the purpose of what war truly is and the feeling created will be lost and the dedication and thrive of victory will certainty feel like nothing if you are home after supposedly "fighting an enemy on your computer". The military, jobs, and schooling as it looks will be living in a virtual world if this supposed "change" is what the world truly wants.
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